0.5 - Major Content Update - The Neo City
Happy new year everybody!
This is the biggest patch that came out yet!
It was supposed to come out earlier but, the amount of content being added of this patch was really a challenge for me.
Hope you like it!
As always, if something feels unbalanced or it is bugged write it out and i'll try to fix it! Thanks!
Also any amount and any kind of support is really appretiated!
Added Content
2 new maps which includes brand new enemies, bosses and challenges
3 new classes
- Neo Knight
- weapon: lightsaber --> melee weapon
- ability: voltage increase --> temporarily increases range, pierce, projectile size and damage
- powerup: thundershock --> read effect in 'powerup' section
- unlocked by: clearing neo field (third newly added map)
- Neo Mage
- weapon: lightpole --> staff weapon
- ability: thunder bolt --> strikes nearest enemy with a thunder bolt
- powerup: neo googles --> read effect in next section
- unlocked by: clearing neo dungeon (fourth newly added map)
- Neo Gunner
- weapon: luminator --> pistol weapon
- ability: neo gun manipulation --> change your pistol into a machine gun
- powerup: bullet fragmentation --> read effect in next section
- unlocked by: buying it with 1500 gold
- 8 new powerups:
- neo googles: adds homing effect
- hundershock: there's a chance onhit to enemies that they will be struck by a thunder
- gun mod: every few attacks will release an additional projectile
- bullet fragmentation: when a bullet is destroyed it will fragment into another bullet
- shock weapon: applies 'shock' for 1 seconds, DoT effect --> deals 3 damage, slows for 10%
- neo star: ability cost less mana
- exo armor: armor +1, armor regen +10% (see armor stat rework section for explaination of those stats)
- neo lens: crit chance +2%, crit dmg +10%, armor pen +1
- 8 objectives that unlocks these powerups
- two of them are map completion that also unlocks characters
- one of them requires to pickup a certain item in a specific map
Balancement and existing content changes:
Class changes
Knight's ability, Whirlwind:
- now does 50% more of your base damage
- now can pierce 4 enemies
- now has doubled knockback
- now projectile are 50% faster and they reach farther distances
Dark knight:
- weapon:
- base damage 15 --> 20
- base pierce 1 --> 2
- ability (doppelganger):
- Before: you had to hold the button --> Now: activates by just tapping the ability button, and deactivates by tapping again the button or by being out of mana
- now drains 10 mana every 2 seconds instead of 1
- now doppelganger's sword position is the same as yours
Archer's ability (triple shot):
- has no mana gain anymore (it means that does not gain mana while using ability)
- x2 pierce --> x3 pierce
- x2 projectile spd --> x1.5 projectile spd
- now projectile spd is correctly displayed in the description
Player Armor Stat Rework
Old mechanic: damage was subtracted by armor stat value
New mechanic: now you have a bar that automatically regens that works as a second hp bar, it covers any damage taken except statuses
- this change applies only to player, enemies will keep the old armor mechanic
Added stat: armor regen, which increments the rate that your armor bar regens
Powerup changes
Bounce powerup & mechanic changes:
- now bounce angle is more accurate
- now has an additional projectile speed up
- now bounces also on enemies (only when it doesn't pierce)
Now pierce (powerup) has also a projectile speed bonus
Golden ruby ring
- now also has: +2 armor, +25% knockback for each level
Golden sapphire ring changes
- now also has: +0,25 projectile speed, +1 pierce, +1 bounce for each level
- removed +2 armor bonus
Holy Light:
- base knockback 0.5 --> 1
- now correctly applies statuses
Titanic Weapon:
- now also has +25% additional knockback each level
Armor Break:
- armor pen +1 --> +2
Cursed bones:
- base radius, base orbit spd and base scale increased
- radius, orbit spd and scale decreased with upgrades
- now correctly applies statuses
Enemies Changes
Crimson cave's boss 'alpha crimson boar'
- Brief context: this boss has 2 phases that, when at certain hp percent remaining, reduces his dash cooldown.
- phase 1: cooldown reduction 50% --> 25%
- phase 2: cooldown reduction 75% --> 50%
Crimson Archer
- Atk cd: 1s --> 3s
UI changes
Char selection menu re-arranging:
- Now descriptions have more space
- Now actual weapon's projectile size is displayed correctly
- Fixed weapon speed description criteria, the one that decides whether a weapon is displayed as slow or fast (beware: not the actual wpn atk spd, that is unchanged)
Misc Changes
Now walking animation is faster when you have additional move speed (this applies also to all enemies)
Files
Get Quest Survivors
Quest Survivors
A top-down class-based survivor rogue-lite
Status | In development |
Author | gexxo1 |
Genre | Role Playing |
Tags | 2D, Classes, Fantasy, lone-survivor, Pixel Art, Roguelite, Singleplayer, Top-Down, Unity |
Languages | English |
More posts
- 0.5.1 - Minor bug fixes and adjustements76 days ago
- 0.4 - Major Content Update - The Crimson UpdateAug 20, 2024
- 0.3.1 - QoL Update - Sound Re-design & UI changesApr 30, 2024
- 0.3.0.2 - bugfix patchApr 18, 2024
- 0.3.0.1 - bugfix patchApr 17, 2024
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